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This is the beginning with Shepard arriving on the Citadel, which has a mysterious superweapon dubbed the Crucible, and jumping in. Instead of the Catalyst, aka the Star Child, the annoying AI who presents up with a reductionist take on the inevitability of conflict between synthetic and organic life at the finale, there was a Reaper Queen. It has a lot of similarities to the ending we ended up with, but it has also been noted that there’s a lot of significant differences.
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While we’ve mentioned a version of Mass Effect 3’s ending planned by Drew Karpyshyn before leaving BioWare, this animatic version seems to have been created after that, and has been in place until the actual ending was written. Manveer Heir, a gameplay designer, explains the ending “came in really late” and only an animaticthe video equivalent of a storyboard existed for a long time before that. “A lot of us don’t have a lot of good sense of what the ending is going to be,” says cinematic designer John Ebenger. It also explains that many members of the team didn’t know how Mass Effect 3 would end when they developed it. It’s a great video, and it’s worth a look, particularly for the section where it highlights the extra crunch that developers had to complete to tie the Extended Cut together, after already scrambling to finish Mass Effect 3.
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People Make Games on YouTube asked several former BioWare developers who worked on Mass Effect 3 how they felt about the endings, notably about putting together the Extended Cutan update that expanded on the endings and addressed some of the many concerns players had. “She was their queen, but she wanted things the reapers didn’t like,” she said.